VoIP and unified communications has long been associated with the business community, but it is often overlooked as a fundamental part of most educational institutions’ IT infrastructure.
If you’re an IT strategist for a school, you’ve probably gone Google – or are planning to do so like thousands of your peers across the U.S. and Canada.
That means you’re investing funds in Chromebooks for education, which may be a part of a 1:1 initiative of getting a machine to each student in your district.
While it’s true that Chromebooks come with an affordable price tag, going 1:1 means you’re investing in hundreds, maybe thousands of machines. Collectively it is a sizeable investment, and it’s your job to ensure the integrity and security of each machine, as well as your network.
Last year, K-12 classrooms were taken over by Dell. According to research company Simba Information, a nationwide survey found that Dell Chromebooks and laptops were used most often in K-12 classrooms last year. Hoping to change that record and claim a larger piece of the pie, Microsoft has revealed a new hybrid tablet, the Surface Go, with its base model starting at just $399. That price point is significantly lower than the Surface Pro 4, which is the latest in its respective line, but the Surface Go obviously has more affordable build-in hardware and fewer bells and whistles.
When you’re shopping for Chromebooks for education to be used by kids in a K12 environment, you’re going to be looking for models that can withstand some abuse. Machines are opened and slammed shut, they fall off desks and out of backpacks, and other items too may fall or be spilled on the Chromebooks. It’s the nature of this trade.
The new wave of so called “empathy technology” is proving a vital component in expanding the perspective of learners across the globe. The definition of empathy technology can be argued. Two of the most important components of every definition of the term are immersive communication and potential for distribution.
Educational technology has experienced monumental advancements in the recent years that have highly influenced how IT decision makers and instructional designers in the education sector implement technology in learning institutions. Correspondingly, technology has shifted from being an external factor to becoming more fundamental in all forms of teaching. The discussion about the function of technology in the education sector and its impact on teaching go back several years.
Virtual reality is slowly becoming a powerful tool in the education sector aimed at transforming the future of learning. It offers teachers with a rare opportunity of reaching learners in unique ways by providing a three-dimensional learning environment. Playing around with virtual reality gear or a headset on your own or sharing the experience with a few learners and friends can be easy. However, bringing this experience to the entire classroom and involving all the learners at the same time can be challenging.